By Victor Gaudioso
The sole software on hand for growing wealthy media functions, web-based animations, and video games has been Flash—until now! WPF (Windows Presentation starting place) and Silverlight have opened the door of wealthy media program improvement to Microsoft .NET builders. With Microsoft's mixture 2 and visible Studio 2008, now you can create compelling wealthy media purposes, whole with animations or even 3D!
This publication indicates you ways to take complete benefit of Blend's interface, including and Silverlight's significantly greater designer-developer workflow, guiding you thru each step of improvement from downloading and fitting of the advance surroundings via developing accomplished, sensible tasks. You'll create basic drawing functions with the InkCanvas, make tabbed and scrollable interfaces, in addition to construct absolutely featured media gamers, photograph galleries, and interactive 3D designs.
Each bankruptcy discusses significant WPF and Silverlight gains, offers a hands-on educational, and explains how that characteristic is applied within the genuine global. after all, you may have a set of outstanding WPF and Silverlight purposes that may be additional for your portfolio.
Whether you're an skilled .NET or net developer, or you're simply beginning out, this publication will give you all you want to create wealthy media functions with Expression mixture 2.
Read or Download Foundation Expression Blend 2: Building Applications in WPF and Silverlight PDF
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Extra resources for Foundation Expression Blend 2: Building Applications in WPF and Silverlight
Move your playhead out to 2 seconds as I have done in Figure 2-47. Figure 2-47. Moving the playhead out to 2 seconds in the Objects and Timeline panel The playhead represents where you are in the timeline. So if the playhead is at 2 seconds in the timeline, as shown in Figure 2-47, any action recorded there will occur at 2 seconds into the Storyboard animation. 11. Set the TextBlock’s Angle property to 180 in the Transform bucket of the Properties panel like I have done in Figure 2-48. Figure 2-48.
Drawing a Button control in the Workspace An alternative way to put a Button control in the Workspace is to double-click the Button tool on the toolbar, and Blend 2 will place a Button control into the Workspace for you with default dimensions. I rarely use the default dimensions, as I personally like to draw my controls by hand. That went easy enough, right? ” 39 CHAPTER 2 3. First make sure the Button is selected in the Objects and Timeline panel, and then in the Properties panel find the Content property under the Common Properties section as shown in Figure 2-28.
Figure 2-16. This shows what the project looks like in Blend 2’s Design view. Styling the TextBlock Now that you have your Background looking somewhat cool, you can move ahead and make your [TextBlock] UIElement look good. 1. Click the Selection tool (or press the V key to select it), as shown by the arrow in Figure 2-17. 2. Double-click your [TextBlock] so that it is highlighted in the Objects and Timeline panel like I have done in Figure 2-18, and in the Layout section (sometimes referred to as a bucket container) of the Properties panel change its Width setting from Auto to 400 and its Height setting to 100 as shown in Figure 2-19.